Well hello again readers! It’s been awhile, for which I have to apologize – holidays, family, and other commitments have kept me away from the blog. There will be a return to the history segments soon, but for now, it’s time for a little old fashioned speculation. As I’ve been playing World of Warcraft, and as I’ve been reading about the impending Cataclysm, I started picking up on a few clues here and there on possible future directions for Warcraft lore that may have some stunning implications. While the folks over at Blizzard back none of this, I thought it’d be fun to take you all down the oft times confusing, but terribly fun road of lore speculation. So let’s take a break from the history, sit back, put on our tinfoil hats and take a really good look at the events presented so far in the game, and where they may lead.
The Old Gods
One of the largest players to date in World of Warcraft lore are these mysterious figures called the Old Gods. If you are a raider, chances are you’ve met and killed a couple of them in your raiding lifetime – C’thun, down in Ahn’Qiraj, and Yogg Saron, up north in Ulduar. But where did these Old Gods come from, and why are they here?
The Old Gods are, simply put, pure evil. These are malevolent deities that were said to have ruled Azeroth in the past – long before the Well of Eternity, long before the introduction of the night elves. While the nature of the Old Gods is well known, what is sketchy at best is the timeline in which these events took place. Some Warcraft lore suggests that the Old Gods were present when Azeroth was created, and their activities were responsible for drawing the Titans to the planet in the first place. Other lore, generated from the Wrath of the Lich King expansion, suggests that the Titans created the world, took off for parts unknown, and were called back because the alarms were being raised due to these nasty critters. As the lore currently presented in Northrend is the most current, this is the timeline I am going with.
The Titans are creatures of order and organization, of creation. The Old Gods are the exact opposite, creatures that seek nothing more to bring about chaos and destruction. In Wrath of the Lich King, it is revealed that the ‘Curse of the Flesh’, a disease that was created specifically to break down and assimilate the Titan’s creations, was placed upon Azeroth’s creations by the Old Gods. News of the Curse soon reached the Titans, and they returned to find the little world of order and perfection that they’d created in absolute chaos. The Old Gods ran rampant, their lieutenants, the Elemental Lords, assisting them in razing the world. A great war ensued, and the Titans were triumphant – but there was a catch. The Titans discovered that the Old Gods and the Curse that they placed on the planet could not be removed without destroying Azeroth itself.
Making planets is pretty hard work, and it’d be a shame to throw all that hard work away. So the Old Gods were imprisoned, deep below the earth where nobody could get to them, and left to rot for eternity. The Titans then put in a few safety measures and precautions, and created The Forge of Wills to re-create the seed races that had been weakened by the Curse.
Unfortunately for Azeroth, Old Gods are not so easily taken care of, and this has resulted in a small series of events that is, if my theories and speculations are correct, about to avalanche into something a heck of a lot messier than races up and turning fleshy.
Depending on the source, there are three, four, or five Old Gods imprisoned. Other sources imply that there were more, but for now…well, let’s just look at what I’ve dug up.
While there is nothing said via quests regarding this location, it is referenced in a book that does exist in game, The Founding of Quel’Thalas . In the book, the following is stated:
“Forging inland, the high elves founded a settlement within the tranquil Tirisfal Glades. After a few years, many of them began to go mad. It was theorized that something evil slept beneath that particular part of the world, but the rumors were never proven to be true. The high elves packed up their encampment and moved northward towards another land rich with ley energies.”
While it is not directly stated, it can be assumed that the evil that slept beneath the earth was one of the Old Gods. Interestingly, if one pieces together the Azeroth map into one continent as it was pre-Sundering, this location is just under or near the original location of the Well of Eternity. Given the fact that Azshara made a pact with an Old God when she and her city were submerged, a pact that introduced the naga as a race, it can be assumed that this Old God is the one that yammered at Azshara and made her a not so little mermaid.
The Master’s Glaive – Darkshore
This is a location that has either been overlooked or ignored by the majority of the Warcraft player base. Located in Darkshore, it’s a little out of the way for anyone that isn’t leveling a night elf or a draenei – most horde players wouldn’t even see this location unless they were out getting the Explorer achievement. In the Master’s Glaive, there is a monument, or the remains of a battle – a giant glaive impales the skull of some strange creature with tentacles. The night elves consider it a sacred area, and believe that a Titan killed an Old God at this location, as the glaive is too large for anything other than a Titan to wield.
In game, the area is now under the control of the Twilight’s Hammer – a cult often known for consorting with Old Gods. They believe the statue, or skull, or monument, or whatever it is, is actually the corpse of an Old God. Whether or not this is true has yet to be addressed, but the evidence is stacked to suggest that there was an Old God here, but it met its end at the end of a Titan weapon.
Ahn’Qiraj – Silithus
This is the moment that people really started noticing the Old Gods. Rather than being some mysterious, unknown force that was vaguely referenced by lore, suddenly players found themselves confronted with direct and unequivocal evidence that the Old Gods existed. The War of the Shifting Sands was incorporated into existing Warcraft lore, and involved the night elves extensively – notably one of their leaders, Arch Druid Fandral Staghelm who had up until that point no particular reason for being nasty to players other than being a big old jerk. It was revealed that Staghelm sought the help of the Bronze Dragonflight to solve the problems presented by the Old God C’thun, and while these efforts worked for a short time, C’thun had risen again to cultivate chaos and destruction.
Ulduar – Northrend
Are you seeing a pattern on that map yet? This was the point where the dots started connecting for me. Ulduar, high up in Northrend was the host and home to yet another Old God – Yogg Saron, imprisoned in the Titan stronghold of Ulduar. Players once again got to fight and defeat one of these creations.
These map points were proving terribly interesting to me, and I found it necessary to plug in that last and final point.
While Hakkar, the vengeful boss at the end of the Zul’Gurub instance is often called an old god, he is not an Old God. More powerful than an elemental lord, but slightly less than a god, Hakkar was worshipped by the trolls. So why is there a mark on the map here?
Karazhan, the mystical home of Medivh is often referenced as having been constructed on some powerful ley lines that attribute to the strong magical energy that surrounds the tower. It is possible that parts of the peculiar properties of Karazhan are because of an Old God as yet discovered. There is, however, something else that makes a lot more sense.
Duskwood, that creepy zone that low level Alliance love and fear, has a rich history of people going mad. The Scythe of Elune is mentioned, the Black Riders of Deadwind Pass, worgen and undead, and humans that have completely lost their minds. But the most peculiar and as yet unexplained part of Duskwood is the portion nestled directly in the center of the otherwise unsettling zone – The Twilight Grove. This crater is supposedly the remains of a volcano, and carries an oddly night elf feel to it. The logical leap to make is that Duskwood itself, the corruption, the darkness, and everything that has befallen the area is the direct result of an Old God buried somewhere below.
Why did I make that fifth connection? Take a closer look at the map. I have clumsily connected the dots, line tool style:
Oh Blizzard. You are fond of putting pentagrams in strange places , but this is far too interesting to be coincidental. Notice that the center of my messy pentagram is none other that the Maelstrom, that nasty swirling bit of chaos and tidal fury that all ships make a strong point to avoid when sailing about Azeroth.
Is your mind boggled yet? It gets better. So much better. Read on, and prepare to start making cardboard ‘The End Is Near’ signs to wave about your nearest street corner.